Enviro draft in Blender, using Asset Forge
Color Grading and quick paintover
Quick paintover and visual notes
Mockup of the 'demake' version
quick 'CRT filter' test
Project Champion had multiple different iterations, and I have been responsible for visual development for several of them. The goal was to fill the prototype presentation with an inspiring gameplay mockup supported by concept sketches. You can see some of the images I created, including the characters, concept art, environment, and fast 3D compositions (Asset Forge + Blender), under the Art Director’s curation.